Editing X-Plane Meshes: Implications and Limitations

More and more developers of X-Plane add-ons decide to bundle custom-edited terrain meshes with their scenery packages. However, many of these developers aren’t aware of the implications which come with the edit and re-distribution of existing terrain meshes. In this context, Andras Fabian a.k.a alpilotx – the author of the fantastic HD and UHD Meshes – wrote…

A tool to edit X-Plane Meshes: Add-on DSF-to-GIS

Notice: This is one of the articles in the series of articles describing the chronology of my initiative to aim for a common and official workflow to edit existing X-Plane terrain meshes. A summary about the why and the how can be found in the most recent article. During the development of the tool to…

A tool to edit X-Plane Meshes: What’s new and next?

Notice: This is one of the articles in the series of articles describing the chronology of my initiative to aim for a common and official workflow to edit existing X-Plane terrain meshes. A summary about the why and the how can be found in the most recent article. In continuation to the two articles about…

A tool to edit X-Plane Meshes: Current project status

Notice: This is one of the articles in the series of articles describing the chronology of my initiative to aim for a common and official workflow to edit existing X-Plane terrain meshes. A summary about the why and the how can be found in the most recent article. In the last couple of weeks, numerous…

A tool to edit X-Plane Meshes: The idea and goals

Notice: This is one of the articles in the series of articles describing the chronology of my initiative to aim for a common and official workflow to edit existing X-Plane terrain meshes. A summary about the why and the how can be found in the most recent article. Besides the development of new X-Plane Meshes,…