More and more developers of X-Plane add-ons decide to bundle custom-edited terrain meshes with their scenery packages. However, many of these developers aren’t aware of the implications which come with the edit and re-distribution of existing terrain meshes. In this context, Andras Fabian a.k.a alpilotx – the author of the fantastic HD and UHD Meshes – wrote […]Read More Editing X-Plane Meshes: Implications and Limitations
During the development of the tool to edit existing X-Plane terrain meshes, I coded also an exporter for in DSF encoded triangular irregular networks. This exporter was initially meant for debugging purposes, but I develop it further and have now some kind of a DSF-to-GIS tool, which I would like to introduce briefly: Input: Single […]Read More A tool to edit X-Plane Meshes: Add-on DSF-to-GIS
In continuation to the two articles about the idea and goals, and the current state of the development of a new X-Plane tool to edit existing terrain meshes, here is another status report: Some of the most renowned X-Plane add-on designers could already benefit from the services, which I can offer with my new mesh edit […]Read More A tool to edit X-Plane Meshes: What’s new and next?
In the last couple of weeks, numerous inquiries reached me, asking about the current state of the development of my tool to the edit existing X-Plane terrain meshes. In summary I can say: The development of the core features is finished and the tool proved itself already in various payware (e.g. Aspen–Pitkin County Airport) and freeware […]Read More A tool to edit X-Plane Meshes: Current project status
Besides the development of new X-Plane Meshes, especially for remote areas like the Antarctic continent, I begun to develop a new tool to edit existing X-Plane Meshes. Some background information: Developers of X-Plane Scenery Add-ons often encounter the problem, that their overlay scenery doesn’t fit well into the underlying X-Plane Base Mesh. My new tool […]Read More A tool to edit X-Plane Meshes: The idea and goals