A tool to edit X-Plane Meshes

Besides the development of new X-Plane Meshes, especially for remote areas like the Antarctic continent, I begun to develop a new tool to edit existing X-Plane Meshes.

Some background information: Developers of X-Plane Scenery Add-ons often encounter the problem, that their overlay scenery doesn’t fit well into the underlying X-Plane Base Mesh. My new tool can assist in such cases with the following features (not a final and exhaustive list):

  • Manipulation and exchange of in DSF files encoded elevation models (the X-Plane default Meshes include elevation models with a horizontal resolution of 3 Arc-seconds; the tool supports the replacement with a higher resolution model, optionally pre-processed e.g. smoothed areas around runways)
  • Encoding of the Elevation Model so that is supports a sub-meter vertical resolution (the vertical resolution of the default X-Plane Meshes is limited to a maximum of 1 meter; the tool supports the encoding so that higher vertical resolutions are possible)
  • Supports the increase of the density of the Triangulated Irregular Network so that the Base Mesh well represents the underlying elevation model (this happens by user input with e.g. point clouds and / or automatically by subdividing the existing TIN)

These are just the key features. For more information, consult the development thread or write me a message – especially when you are a X-Plane Scenery Developer, who needs a custom edit of an existing X-Plane Base Mesh.