Features of Svalbard4XPlane

Svalbard4XPlane is a quite realistic representation of Svalbard for the flight simulator X-Plane 11. The Norwegian archipelago is located in the Arctic Ocean north of the Polar circle between 74. and 81. latitude and is not covered by the X-Plane default installation. So the scenery package Svalbard4XPlane does not only fill a gap in the X-Plane world, but also includes detailed airports and helipads.

The key features of the Svalbard4XPlane Mesh are: Coverage of the complete Svalbard archipelago with an area of about 61.000 square kilometers. High resolution terrain model and detailed outlines like coastlines, glaciers and so on. Where required, manually modeled terrain details e.g. around airports. Generic, but photorealistic texturing for a summer and a winter-representation of the landscape.

These are just the key features of the mesh, developed by Maps2XPlane. More information about the airports and helipads, developed by my partner Stairport Sceneries, will be published soon.

News about Svalbard4XPlane!

Exciting news, I make a good progress with the development of my Svalbard Mesh for X-Plane. Besides the summer version, which I presented a few weeks ago, the development of the winter version is also almost finished:

There are just a few details to add and the internal beta phase can begin. I’ll keep you up to date and I’ll publish the key features of Svalbard4XPlane within the next few weeks.

Svalbard4XPlane is coming soon!

I’m proud to present to you my newest creation: Svalbard4XPlane – A Custom Base Mesh Scenery for X-Plane. The mesh will represent the Norwegian archipelago in the Arctic Ocean with a very detailed terrain model and in a photorealistic look, even it is not a orthophoto-mesh.


My Svalbard Base Mesh will be bundled together with Overlay Sceneries from Stairport Sceneries, my partner for my first payware product. Detailed information will follow within the next few weeks!

News about Antarctica4XPlane

It’s been awhile, since my last news about Antarctica4XPlane, my Antarctica Base Mesh for the X-Plane Flight Simulator. It’s winter on the southernmost continent and due to the darkness and rough weather conditions at this time of the year, almost all antarctic researchers went home for a break. But why not use the opportunities of a flight simulator to train your skills for the upcoming season. Walter did it and created this great video:

Walter, thank you so much for your continuous support of my projects, especially Antarctica4XPlane. I really hope, that I can continue the development of Part 3 as soon as possible. The timeline depends particular on the release date of new elevation models for the antarctic continent.

A tool to edit X-Plane Meshes

Besides the development of new X-Plane Meshes, especially for remote areas like the Antarctic continent, I begun to develop a new tool to edit existing X-Plane Meshes.

Some background information: Developers of X-Plane Scenery Add-ons often encounter the problem, that their overlay scenery doesn’t fit well into the underlying X-Plane Base Mesh. My new tool can assist in such cases with the following features (not a final and exhaustive list):

  • Manipulation and exchange of in DSF files encoded elevation models (the X-Plane default Meshes include elevation models with a horizontal resolution of 3 Arc-seconds; the tool supports the replacement with a higher resolution model, optionally pre-processed e.g. smoothed areas around runways)
  • Encoding of the Elevation Model so that is supports a sub-meter vertical resolution (the vertical resolution of the default X-Plane Meshes is limited to a maximum of 1 meter; the tool supports the encoding so that higher vertical resolutions are possible)
  • Supports the increase of the density of the Triangulated Irregular Network so that the Base Mesh well represents the underlying elevation model (this happens by user input with e.g. point clouds and / or automatically by subdividing the existing TIN)

These are just the key features. For more information, consult the development thread or write me a message – especially when you are a X-Plane Scenery Developer, who needs a custom edit of an existing X-Plane Base Mesh.